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Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Exploring the Coral Reefs to Understand How Pollution Has Impacted Aquatic Life

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Video: How Klei found success with an anti-social game: Don’t Starve

In early 2011, Klei Entertainment began working on a little game that would go on to achieve outsized success: the single-player (at least intially)...

‘How do you become a game designer?’: GDC podcast in review

As a professional game designer and a professor at Dartmouth College, Mary Flanagan (pictured) has had to answer tough questions over the years, not...

Lumberyard update brings mobile support and deeper Twitch integration

Amazon has released the first update for its powerful free game engine, Lumberyard, which launched in beta form less that five weeks ago. Lumberyard 1.1....

Road to the IGF: Superhot Team’s Superhot

This interview is part of our Road to the IGF series. You can find the rest by clicking here.In 2013, a small team at...

Miyamoto wanted to make GoldenEye more family-friendly

- GoldenEye co-designer and director, Martin Hollis.It's one of the best - if not the best - shooters of all time, but GoldenEye co-designer and director Martin...

The making of Far Cry 2

FAR CRY 2 was an enormously challenging project from both a technical and creative perspective. For the team at Ubisoft Montreal, it was our...

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